
Work experience
Co-op Game Programmer
1st Playable Productions, Troy - New York
June - July 2016
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Setup environment, 3D printing microscopes and develop android game prototypes for Playscope: educational games for schools’ science classes using real unicellular organisms (Euglenas), 3D printed microscopes (with phone holders) and real time image processing and motion detection. (Android studio, OpenCV, 3D Printing)
Game Designer and Developer Intern.
DigitalMania Studio, Tunis - Tunisia
January - May 2015
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Research and Development on Beat Detection algorithms. Developed a suite of 3 games called “Beat the Beats” for Mobile, Kinect (PC) and Oculus Rift. These interactive experiences based on real time beat detection were used to advertise music festivals and offer live interaction with stage music. (Unity3D)
Graphic Programmer Intern.
DigitalMania Studio, Tunis - Tunisia
June - July 2014
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Research and Development on GPU programming techniques and optimizations of graphical pipelines.
Game Programmer Intern
DigitalMania Studio, Tunis - Tunisia
July - August 2013
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Mastering the game development tool Unity3D and prototyping a shooter game for the City of Sciences and Industry of Paris.
Tool Programmer Intern
Audis Engineering, Tunis - Tunisia
July - August 2012
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Development of a reporting solution equivalent to “Crystal Reports” operational on Microsoft Silverlight.
Programming Languages
C++/C#
Java/J2EE/JavaScript
Python
SQL
PHP
Matlab/Scilab
HTML/CSS
Softwares / Engines
Unity3D
UE4
Adobe Photoshop
Blender
Adobe After Effects
Arabic - Native
French - Second Language
English - Fluent
Spanish - Basic
Languages
Projects
Jazzy Mind
2015
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Designed and developed an interactive investigation game that uses jazz music as a gameplay mechanic.
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Awards:
- Award of Excellence in Audio Gameplay in RPI Gamefest 2016
- Allegorithmic Substance Indie Pack Award for Jazzy Mind, RPI Gamefest 2016
- Official selection for WPI’s 2016 PAX East exhibition booth
Bounce.wav
2016
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Co-designed and developed a mobile game with hardcore twitch mechanics and 80's synth-wave theme.
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Awards:
- Category Winner in Best College Alpha Game, Mass DiGi Gamee Challenge 2017
- Signed a publishing contract with Mass DiGi for 2017-2018 release
- Official selection for WPI's 2017 PAX East exhibtion booth
2015
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Designed and developed an endless top down shooter mobile game for android and iOS. Published in partnership with DigitalMania Studio (50.000 downloads on both platforms)
Content Based Image Retrieval
2014
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Developed an image search engine with image input using Fourier and Moment Invariant Descriptors (using Matlab)
Parking Lot Management
2013
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Developed an application used for parking lot management using imagery techniques to avoid car congestions (using OpenCV library)
Education
Master of Science in Interactive Media and Game Development
Fulbright Scholar, 2015-2017
Worcester Polytechnic Institute (WPI), Worcester, MA
May - 2017
Engineering Degree in Networks and Telecommunications
National Institute of Applied Science and Technology (INSAT), Tunis, Tunisia
June - 2015
- Playing guitar
- Composing Music
- Radio Animation
- Participating in Film Societies
- Playing and making games, VR and interactive experiences
Centers of Interest
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Fulbright Scolar, 2015-2017
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Category Winner in Best College Alpha Game for Bounce.wav, Mass DiGi Game Challenge 2017
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Excellence of Audio Gameplay Award for Jazzy Mind, RPI Gamefest 2016
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Allegorithmic Substance Indie Pack Award for Jazzy Mind, RPI Gamefest 2016
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Gold Winner in the GDC 2017 Narrative Review Competition for my submission on SOMA.
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Co-founder & President of GamerHood Club (Game Development Club), INSAT
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Vice President of Cine Radio Club, INSAT
Leadership / Awards
