
Jazzy Mind : Solve crimes with the power of Jazz Music
Role: Game Creator / Team Lead / Game Designer / Technical Artist
Jazzy Mind is a game I designed in a game design class. The game features crime solving and investigation but using jazz music as a gameplay mechanic: instead of hearing people talking, you listen to jazz songs that reflects their emotions. You need to discover the secret relations between characters and find the murderer.
Awards:
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Award of Excellence in Audio Gameplay in RPI Gamefest 2016 competition
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Allegorithmic Substance Indie Pack Award for Jazzy Mind, RPI Gamefest 2016
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Official Selection WPI's PAX East 2016 Exhibition booth.
Key Words: Investigation, Crime, Jazz as Gameplay, PAX East 2016
Latest Projects
Here you can find some of the projects I worked on.
PROJECTS
Role: Game Creator / Game Designer / Programmer
Funky Shooter is a mobile game that I designed and developed in 2 days. The game was originally named No Sh'Robbery. The graphics were improved based on my prototype and social features were added and the game was then released on both Android and iOS as a partnership with DigitalMania Studio.
Funky Shooter was downloaded more than 50.000 times.
Key Words: Fast paced shooter, Reflex, Funk, Mobile (50.000 downloads)
Role: Game Designer / Programmer
Beat the beats is a suite of three musical interactive experiences. This was my engineering graduation project. I had to develop three games (Oculus Rift, Kinect and Mobile) that will generate levels in real time based on live music played by musicians or DJs. The purpose of this project is to provide interactivity during music festivals.
This was used in plenty of festivals including the music festival in Star Wars Tatooine's set, "Les Dunes Electroniques 2015".
Key Words: Real Time Beat Detection, VR, Kinect, Mobile, Music
Key Words: Endless, Disruptive Gameplay, Tetris, Music
In Grace, you are a spaceship who got caught in an endless spiral. You lost control over your engines but strangely you can manipulate gravity. Use this power to avoid obstacles and collect precious meteors.
This is one of my first Unity3D games. I had a few ideas that I wanted to try like proceduraly generated obstacles and music controlled design. I created the tetris obstacles by myself. Most of the scripts are also done by me. I used some assets from the internet, I don't claim any rights on them.
Key Words: Flappy Bird Style Game, Neon Funk, Made for Fun
Sh'Keep It On.
Drag this little alien around and try to avoid to projectiles for as long as you can. Beware, you have to Sh'Keep your finger on otherwise you will lose.
Key Words: Day/Night Cycle, Different AI behavior, Looping Screen
This project was made for a local game development jam, I had 48 hours to develop a game under the theme "A chaser being chased". This game won the 2nd prize.
Initially, I wanted to create two characters, a werewolf (male) and a vampire (female) for the story mode with different kind of gameplay. Unfortunately, I was restricted by time. Also I have created 7 different enemies with different behaviors, but I didn't have enough time to code a proper way to instantiate them.
Key Words: Mobile, Endless, Reflex
Sh'Keep It On.
Drag this little alien around and try to avoid to projectiles for as long as you can. Beware, you have to Sh'Keep your finger on otherwise you will lose.
Role: Role: Technical Lead / Technical Artist / Game Designer
Bounce.wav is a brutally hard, synthwave action mobile game. It's a 2 button game where your avatar is constantly bouncing left and right, avoiding obstacles to finish the level or dying... A LOT!
Bounce.wav is going to be published by the end of 2017 on mobile platforms.
Awards:
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Category Winner in Mass DiGi Game Challenge 2017 - Best College Alpha
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Official selection for WPI's PAX East 2017 exhibition booth
Key Words: Hardcore Gameplay, Synthwave, Neon Graphics, Mobile, PAX East 2017
Old Projects
Role: Role: Game Designer / Programmer / Artist
Key Words: Rubik's Cube, Voxel Art, Chill
Roomik's cube is a classic Rubik's cube game with a small visual twist. Each face of the cube is a room floor and you have to rearrange it.
This game was originally made over the course of 72 hours for Ludum Dare 37 and the theme was "One Room".
Play the game here: https://nightkenny.itch.io/roomiks-cube
Key Words: Prototype, Funk, Reflex, Shooter, Mobile
No Sh'Robbery. ( The original prototype I made for Funky Shooter )
Aim, Shoot, Kill or Die.
As a cop in the early 70's, you have to prevent a Bank Sh'Robbery. The vicious Sh'Robbers have put the same clothes as the hostages. With the help of your Shuper copy vision, you can see the blue outfit of the poor harmless citizens.
Prevent the bad guys from Sh'Running away, and Sh'Try not to kill the innocents. Beware they become more and more dangerous.